diff --git a/.vscode/tasks.json b/.vscode/tasks.json index ffab14f..1aaf205 100644 --- a/.vscode/tasks.json +++ b/.vscode/tasks.json @@ -64,7 +64,10 @@ "config=release_arm64" ], }, - "group": "build", + "group": { + "kind": "build", + "isDefault": false + }, "problemMatcher": [ "$gcc" ], @@ -90,7 +93,10 @@ "clean" ], }, - "group": "build", + "group": { + "kind": "build", + "isDefault": false + }, "problemMatcher": [ "$gcc" ], diff --git a/README.md b/README.md index 1c4d9d4..7a63bc5 100644 --- a/README.md +++ b/README.md @@ -68,10 +68,10 @@ To your path environment variable so that the compiler that came with raylib can DO NOT INSTALL ANOTHER MinGW-W64 from another source such as msys2, you don't need it. -## Microsoft Visual Studio +## Microsoft Visual Studio 2026 * Rename the folder to your game name -* Run `build-VisualStudio2022.bat` -* double click the `.sln` file that is generated +* Run `build-VisualStudio2026.bat` +* double click the `.slnx` file that is generated * develop your game * you are good to go diff --git a/build-VisualStudio2026.bat b/build-VisualStudio2026.bat new file mode 100644 index 0000000..f2b891b --- /dev/null +++ b/build-VisualStudio2026.bat @@ -0,0 +1,3 @@ +cd build +premake5.exe vs2026 || pause +cd ../ \ No newline at end of file